<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for grismar.net</title>
	<atom:link href="http://grismar.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://grismar.net</link>
	<description>Whatever Grismar is up to now</description>
	<pubDate>Mon, 13 Oct 2008 08:37:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>Comment on McCain and all that jazz by Grismar</title>
		<link>http://grismar.net/2008/09/01/mccain-and-all-that-jazz/#comment-22</link>
		<dc:creator>Grismar</dc:creator>
		<pubDate>Wed, 03 Sep 2008 02:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=37#comment-22</guid>
		<description>Another one I had heard before, but heard again today: if the world ends due to global warming, it is God's will and the Rapture will follow.</description>
		<content:encoded><![CDATA[<p>Another one I had heard before, but heard again today: if the world ends due to global warming, it is God&#8217;s will and the Rapture will follow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fast forward by Robin Fisher</title>
		<link>http://grismar.net/2008/08/30/fast-forward/#comment-21</link>
		<dc:creator>Robin Fisher</dc:creator>
		<pubDate>Sat, 30 Aug 2008 14:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=36#comment-21</guid>
		<description>you -are- aware your gf probably has internet access right? just sayin :)</description>
		<content:encoded><![CDATA[<p>you -are- aware your gf probably has internet access right? just sayin <img src='http://grismar.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on History in the making by Jaap van der Velde</title>
		<link>http://grismar.net/2008/08/29/history-in-the-making/#comment-20</link>
		<dc:creator>Jaap van der Velde</dc:creator>
		<pubDate>Sat, 30 Aug 2008 14:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=35#comment-20</guid>
		<description>Hello Sister (in law, if only I would pop a specific question)!

I most certainly will and will divulge more of the details when I get back, of course. I'd need a driver to drive me around to have enough time to write everything down. The USA are even more foreign in some ways than I had expected, though in other ways it sometimes feels I'm just a few blocks away from home.</description>
		<content:encoded><![CDATA[<p>Hello Sister (in law, if only I would pop a specific question)!</p>
<p>I most certainly will and will divulge more of the details when I get back, of course. I&#8217;d need a driver to drive me around to have enough time to write everything down. The USA are even more foreign in some ways than I had expected, though in other ways it sometimes feels I&#8217;m just a few blocks away from home.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on History in the making by Marian</title>
		<link>http://grismar.net/2008/08/29/history-in-the-making/#comment-17</link>
		<dc:creator>Marian</dc:creator>
		<pubDate>Fri, 29 Aug 2008 18:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=35#comment-17</guid>
		<description>Hi Brother (in law)!

Great to read the news of you timely (but not very law abiding) arrival in Denver. One goal of the trip accomplished! To read your narrative is almost to be there.... keep us posted!</description>
		<content:encoded><![CDATA[<p>Hi Brother (in law)!</p>
<p>Great to read the news of you timely (but not very law abiding) arrival in Denver. One goal of the trip accomplished! To read your narrative is almost to be there&#8230;. keep us posted!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Like driving on the Moon and Mars by Grismar</title>
		<link>http://grismar.net/2008/08/28/like-driving-on-the-moon-and-mars/#comment-16</link>
		<dc:creator>Grismar</dc:creator>
		<pubDate>Fri, 29 Aug 2008 16:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=34#comment-16</guid>
		<description>Yeah, I'm stopping now, don't worry :). Not running any red lights either, though I can't promise not to speed :p.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m stopping now, don&#8217;t worry :). Not running any red lights either, though I can&#8217;t promise not to speed :p.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Like driving on the Moon and Mars by Stealthy</title>
		<link>http://grismar.net/2008/08/28/like-driving-on-the-moon-and-mars/#comment-15</link>
		<dc:creator>Stealthy</dc:creator>
		<pubDate>Fri, 29 Aug 2008 05:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=34#comment-15</guid>
		<description>fyi  we have red light camera in states wouldnt surprise me if some enterprising small town had a stop sign one installed somewhere

funny thing is my 1st moving violation was for a similiar near stop  out of my high school parking lot</description>
		<content:encoded><![CDATA[<p>fyi  we have red light camera in states wouldnt surprise me if some enterprising small town had a stop sign one installed somewhere</p>
<p>funny thing is my 1st moving violation was for a similiar near stop  out of my high school parking lot</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on What is up with widescreens? by Grismar</title>
		<link>http://grismar.net/2008/08/08/what-is-up-with-widescreens/#comment-9</link>
		<dc:creator>Grismar</dc:creator>
		<pubDate>Fri, 08 Aug 2008 11:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=28#comment-9</guid>
		<description>Another point I would make against myself, would be that a game requires some desktop real estate to put the HUD. By putting it to the left and right of the scene, a roughly 4:3 area is still available for an immersive view. But going you your argument, I could re-reverse on myself and state that the real estate at top and bottom of the screen would then be ideal for HUD-elements.

Your point is well taken though, widescreen support from an FPS will give you a slight advantage when playing a 4:3 player, unless the game supports setting resolutions manually -or- supports setting the FoV yourself. Some games do, Quake derivatives most notably.</description>
		<content:encoded><![CDATA[<p>Another point I would make against myself, would be that a game requires some desktop real estate to put the HUD. By putting it to the left and right of the scene, a roughly 4:3 area is still available for an immersive view. But going you your argument, I could re-reverse on myself and state that the real estate at top and bottom of the screen would then be ideal for HUD-elements.</p>
<p>Your point is well taken though, widescreen support from an FPS will give you a slight advantage when playing a 4:3 player, unless the game supports setting resolutions manually -or- supports setting the FoV yourself. Some games do, Quake derivatives most notably.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on What is up with widescreens? by Cronyx</title>
		<link>http://grismar.net/2008/08/08/what-is-up-with-widescreens/#comment-8</link>
		<dc:creator>Cronyx</dc:creator>
		<pubDate>Fri, 08 Aug 2008 11:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=28#comment-8</guid>
		<description>That's exactly why, when shopping for a flat panel for the first time to replace my aging CRT, I went by the numbers. I know this article was specifically about laptop screens, and you did concede that for desktops it makes sense, but I would go even further and say I'd rather have a 4:3 CRT at 19" for a desktop if we're comparing an upper maximum of 1600x1200 for the CRT, and say, 1680x1050 for a 22" 16:10 LCD.

When shopping in the stores, it was infuriating that the sales associates kept trying to push the fact that it was so much bigger when they asked what I was replacing. I had to actually pull out my cell phone's calculator and do the math in front of them to show how foolish it was to pay $300 for 156000 fewer pixels than I already had. Some of them still didn't get it.

I finally found something I was happy with in the Dell E248WFP which has a native resolution of 1920x1200, which is 384000 more pixels than my old CRT max resolution. I'm still very happy with the purchase.

There is however one issue concerning gaming that does put any wide aspect ratio at any (reasonable) resolution above a 4:3 resolution. That has to do simply with the way things are rendered. It isn't true of all games, some older ones for example. But for almost all modern games, especially First Person Shooters, this holds true.

A wide screen aspect ratio gives you peripheral vision. You actually see /more/ than your opponents. This is because the engine won't chop off the top and bottom of the render to make it fit the screen, it will in fact render more at the sides to make it fit. Again, this isn't true with all older games, a few of them will in fact chop the top. But if that isn't happening, then you will have a slight advantage by way of viewable angle over those who don't have a wide aspect.

Someone out there (not you Grismar, I know you know better;) might say "Well, why not just add more screen along the vertical, and keep the peripheral advantage?" That's a reasonable question on the face of it, but it has to do with the way the rendering engine works. If you add more screen real estate along the vertical, you're right back to a 4:3 ratio. The engine isn't going to just show you more of the world along the top and the bottom. Instead it's going to go back to rendering for a 4:3 ratio. You'll have more pixels, and thus more resolution in the render, but not more viewable area within the game environment. Short of hacking your video drivers (which will get you punk-busted most likely), I don't know of a way to force this.</description>
		<content:encoded><![CDATA[<p>That&#8217;s exactly why, when shopping for a flat panel for the first time to replace my aging CRT, I went by the numbers. I know this article was specifically about laptop screens, and you did concede that for desktops it makes sense, but I would go even further and say I&#8217;d rather have a 4:3 CRT at 19&#8243; for a desktop if we&#8217;re comparing an upper maximum of 1600&#215;1200 for the CRT, and say, 1680&#215;1050 for a 22&#8243; 16:10 LCD.</p>
<p>When shopping in the stores, it was infuriating that the sales associates kept trying to push the fact that it was so much bigger when they asked what I was replacing. I had to actually pull out my cell phone&#8217;s calculator and do the math in front of them to show how foolish it was to pay $300 for 156000 fewer pixels than I already had. Some of them still didn&#8217;t get it.</p>
<p>I finally found something I was happy with in the Dell E248WFP which has a native resolution of 1920&#215;1200, which is 384000 more pixels than my old CRT max resolution. I&#8217;m still very happy with the purchase.</p>
<p>There is however one issue concerning gaming that does put any wide aspect ratio at any (reasonable) resolution above a 4:3 resolution. That has to do simply with the way things are rendered. It isn&#8217;t true of all games, some older ones for example. But for almost all modern games, especially First Person Shooters, this holds true.</p>
<p>A wide screen aspect ratio gives you peripheral vision. You actually see /more/ than your opponents. This is because the engine won&#8217;t chop off the top and bottom of the render to make it fit the screen, it will in fact render more at the sides to make it fit. Again, this isn&#8217;t true with all older games, a few of them will in fact chop the top. But if that isn&#8217;t happening, then you will have a slight advantage by way of viewable angle over those who don&#8217;t have a wide aspect.</p>
<p>Someone out there (not you Grismar, I know you know better;) might say &#8220;Well, why not just add more screen along the vertical, and keep the peripheral advantage?&#8221; That&#8217;s a reasonable question on the face of it, but it has to do with the way the rendering engine works. If you add more screen real estate along the vertical, you&#8217;re right back to a 4:3 ratio. The engine isn&#8217;t going to just show you more of the world along the top and the bottom. Instead it&#8217;s going to go back to rendering for a 4:3 ratio. You&#8217;ll have more pixels, and thus more resolution in the render, but not more viewable area within the game environment. Short of hacking your video drivers (which will get you punk-busted most likely), I don&#8217;t know of a way to force this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Add RSS to a phpBB3 forum by Grismar</title>
		<link>http://grismar.net/2008/07/28/add-rss-to-a-phpbb3-forum/#comment-6</link>
		<dc:creator>Grismar</dc:creator>
		<pubDate>Thu, 07 Aug 2008 09:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=25#comment-6</guid>
		<description>An additional remark: you're only able to see a feed if the items in the feed are public, accessible for guests. 

This is a bit of a drawback, since this means there is no way to subscribe to a feed of a board that requires registration, unless you are logged in at the time. If you do log in, the feed will work fine until you log out again, or your session times out.</description>
		<content:encoded><![CDATA[<p>An additional remark: you&#8217;re only able to see a feed if the items in the feed are public, accessible for guests. </p>
<p>This is a bit of a drawback, since this means there is no way to subscribe to a feed of a board that requires registration, unless you are logged in at the time. If you do log in, the feed will work fine until you log out again, or your session times out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3.5 &gt; 4.0? by Jaap van der Velde</title>
		<link>http://grismar.net/2008/07/25/35-40/#comment-5</link>
		<dc:creator>Jaap van der Velde</dc:creator>
		<pubDate>Mon, 28 Jul 2008 22:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://grismar.net/?p=24#comment-5</guid>
		<description>I'm not sure. I've read that the authors of DM Genie plan on following Wizards and writing DM Genie 4 for the 4th edition. But I don't know whether they'll keep maintaining the 3.5 edition and whether it will be possible/easy to update that with the Pathfinder rules.

I certainly hope so, but if they don't, it won't persuade me to switch to 4.0. I guess the best thing to do (if you're a paying customer at least) is to write the authors of DM Genie and let them know you won't be using 4th.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure. I&#8217;ve read that the authors of DM Genie plan on following Wizards and writing DM Genie 4 for the 4th edition. But I don&#8217;t know whether they&#8217;ll keep maintaining the 3.5 edition and whether it will be possible/easy to update that with the Pathfinder rules.</p>
<p>I certainly hope so, but if they don&#8217;t, it won&#8217;t persuade me to switch to 4.0. I guess the best thing to do (if you&#8217;re a paying customer at least) is to write the authors of DM Genie and let them know you won&#8217;t be using 4th.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
